It will enable cockpit shadows but I'm not sure what else. I believe there is a free version and a commercial version. Visit this link to see screenshots that explain much better the results you should see: įor light and shadows, you'll need the DX10 Fixer mod. Maybe I don't understand why this mod (meshX) is needed at all?As I tried to explain above, FreeMeshX changes the sculpture of your terrain. I personally now use Active Sky clouds and Active Sky real time weather engines in both FSX and P3D. The environment in the screenshots look to me like REX cloud textures but I don't know. ![]() I used to use REX Essentials in FSX and as I recall REX had options that customized water textures. The screenshots seem to have ORBX HD trees and HD buildings. I use P3D v5 and even though its default terrain is superior to FSX I still immediately installed my ORBX Global products into it. I suspect there are other enhancement products other than FreeMeshX used for these screenshots but I can't tell for sure. In some of them you can see the P3D "Academic License" watermark in the top right corner. I found the screenshots gallery on Flyaway Simulations. My USA package is current and came completely separate later on.įirst off, it looks like the screenshots were all made in Prepar3D not FSX. My FreeMeshX version is pretty old (patched to 1.07) and by now they have re-packaged and may have eliminated the Patches folder. bgls in them)įreeMeshX - Europe (always activated for my convenience)įreeMeshX - Patches (always activated and at highest priority)įreeMeshX - USA (always activated for my convenience) ![]() So I have a parent directory named My Addon Scenery and I place and name my FreeMeshX folders below it, as Shown: (of course each having their own "scenery" sub-folders with the. So I organize FREEMESHX as shown below and personally end up most of the time with just USA and Europe (and Patches) activated unless I plan going elsewhere. If Flying in the USA no need to have all of EUROPE loaded for example. If you have ALL of FreeMeshX here is a tip:ĭue to it and photo-real textures being so large it can be beneficial to NOT always load all mesh/scenery at the same time as it uses more of the limited 4GB memory that FSX can access.
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